Stealth Roadwarden post
Videogames are full of loops.
The classic one is the town-dungeon loop in an action-RPG such asDiablo 4.
These loops of task and reward are very often beautifully wrought and engrossing to think about.

It’s such an elegant structure, and such fun, constantly cheering you onto the next match.
But this kind of loop can also, of course, be numbing, reductive and predatory.
In short, the loop can be a snare.

Which makes me very keen on games that implement loops in a more critical way.
The loop is a top-down pixelart toy you might pore over and meddle with.
The area always appears impenetrable from without.

