And at the end the mission, they’re all swept away.
Finally, there’s Misaki, who uses Kitsune magic to confuse and disorientate her foes from a distance.
Missions play out in turn-based fashion.

But it’s not the speed of experience points that’s necessarily Mahokenshi’s biggest problem.
In the end, Mahokenshi was just too much of a drag to be truly enjoyable.




