Developers Simogo - of well-deservedSayonara Wild HeartsandDevice 6acclaim - seem to agree thats a position worth satirising.

Lorelei, despite its single-solution puzzles, is not dictatorial.

Its far too interested in collaborating with you for that.

A woman stands in front of smashed glowing glass in Lorelei And The Laser Eyes

It wants you to observe, consider, and interpret its many mysteries.

Your character can only sprint if they first drink coffee.

you’re free to choose whether or not to wash your hands after using the loo.

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That, mates, is how you make me deeply paranoid in three words or less.

A truly ominous use of a mundane selectable.

Some of the puzzles are literally just maths, for which youre gifted a not-Gameboy with a built-in calculator.

A woman overhears a conversation involving Mr Bob Hamburger in Lorelei And The Laser Eyes

It doesnt walk you through the door, but it will point the way.

As I said though, despite that separation, the puzzles are still all grounded within this overarching mystery.

This is a place I want to explore and a story Im desperate to uncover.

Theres absolutely no combat or inventory management, for one.

There are parallels, though.

Thats another thing: theres no moon logic here.

Wonderful, too, is the hotels openness.

I do get the sense theres probably a perfect order to these puzzles, but it doesnt feel enforced.

And if you might keep me immersed while Im off sharpening pencils, youre on to real winner.