Let’s hopscotch through all theSoulslikethings LOTF does.
It is a difficult third-person action RPG that you inch through.
If you do not inch carefully, you will probably die.

Die and you’ll respawn back at the equivalent of a bonfire.
Doors are locked from the other side.
The other side is the home of an owner who is the polar opposite of “a laugh”.

It’s hard to describe, but I like LOTF’s heavier steps.
The options seem plentiful.
Then you notice them, some ashen butterflies floating about.

Mostly, it’s because you’ll notice Umbral-only dribbly platforms you could’t manipulate otherwise.
The risk/reward side to Umbral is heightened when you die.
And so, I went on to defeat her!

This aside, I was mightily impressed by my time with LOTF.