Let’s pause for a wee break, like inLonely Mountains: Downhill.

Lonely Mountains: Downhill is a singleplayer game about bombing it down mountain tracks on a bicycle.

It’s very friendly to start.

A cyclist sits on a mountaintop in a Lonely Mountains: Downhill screenshot.

On your first trip down a course, you simply need to reach the end.

No timer, no list of objectives, just explore and go.

The escalation of challenge is satisfying to rise to.

Cover image for YouTube video

Quickly I realised I could cut corners off the obvious well-worn path.

you’re able to go anywhere as long as you hit the checkpoints in order.

As I become more confident with the fundamentals of its cycling, I become bolder with my routes.

Zooming past trees and flowers in a Lonely Mountains: Downhill screenshot.

you should probably pull all this together for the trickier challenges.

It’s scratchingthat Neon WhiteorTrackmaniaitch for me.

I enjoy getting to know a mountain by learning nooks and crannies as I repeat routes to shave seconds.

Reaching your campsite beside a waterfall in a Lonely Mountains: Downhill screenshot.

Yet the greatest reward of exploration isn’t speed, it’s outright stopping.

At hidden ‘resting places’, you might press Y to have your character dismount for a nice sit-down.

They pick somewhere scenic to stretch their legs, shake out their arms, and take in the view.

Cover image for YouTube video

Lonely Mountains is very pretty, built of angular low-poly models, stippled textures, and square particles.

Without mediocre detail cluttering the view, attention is focused on what is there, amplifying its presence.

It sounds great too, a lively soundscape of nature.

A mountain biker sits on a log by a river, enjoying the view in a Lonely Mountains: Downhill screenshot.

The world is often louder than the bicycle; we are but one being sharing this space.

It feels like an adventure, especially with each course ending at your tent.

I should pause for interesting sights more often on my real-world rides.

I’ll make moony eyes at her while eating a banana then turn back downhill once it’s gone.

Bit of a waste.

I did pause often when these routes were less familiar.

Sadly I think I have fallen into routines during a difficult and aimless year of my life.

It can feel difficult to seize the little pleasures which require a curious and calm mind.

It takes more effort to become still than to cycle 80 kilometres.

If a video game about deadly downhill mountain biking can make time for it, so can I.

We should get back on the cybertrail.

I think the next game will close out our Tour De Jeux.