“It was too big for a single person to make,” Byrne wrote at the time.

“This is the root of the problem.

That was then and this, thankfully, is now.

A screenshot of Jasper Byrne’s new action-RPG, showing a small 2D figure exploring a blocky coastine with monoliths and trees

Byrne has tentatively returned to the project and begun sharing screens on social media.

I will only add that the soundtrackbangs.

He also took an extended break from development when Covid hit.

A screenshot from a 2013 version of Jasper Byrne’s untitled action-RPG game, running on the Blitzmax engine

“[It] feels so fresh after a nearly 5 year hiatus,” readsanother TwiXter post.

let’s see what happens”.

Here’s a shot of the project from 2013, back when it ran on the Blitzmax engine.

A screenshot of Jasper Byrne’s untitled action-RPG, showing a 2D figure standing near a tree and a bridge with large statues visible through fog

And here’s one of the screens Byrne has shared this week.

I really like the fog and how the choice of perspective works with the terrain textures.

nothing but the bare minimum, because 12 years is plenty enough already".

Fingers crossed it’s relatively smooth sailing from here.