“It was too big for a single person to make,” Byrne wrote at the time.
“This is the root of the problem.
That was then and this, thankfully, is now.

Byrne has tentatively returned to the project and begun sharing screens on social media.
I will only add that the soundtrackbangs.
He also took an extended break from development when Covid hit.

“[It] feels so fresh after a nearly 5 year hiatus,” readsanother TwiXter post.
let’s see what happens”.
Here’s a shot of the project from 2013, back when it ran on the Blitzmax engine.

And here’s one of the screens Byrne has shared this week.
I really like the fog and how the choice of perspective works with the terrain textures.
nothing but the bare minimum, because 12 years is plenty enough already".
Fingers crossed it’s relatively smooth sailing from here.