It’s all about ecology and being one with nature.
“The mech was our starting point for the game,” explains Joakim Hedstrom.
It’s a “farming power fantasy, if you will.”

Your mech has guns, as well, but nice guns.
“Shoot to create,” as Hedstrom says.
Most pleasingly, you plant crops by literally firing seeds into the ground.

And despite that call to Satisfactory, the devs have actually tried to stay away from automation.
you could’t make a robot do all your farming for you.
That’s the thing that interested me, I think, the clash between high tech and low.

This is all stuff I have been told, rather than tried for myself.
It’s coming out next year.
