All of these, it turns out, make Lethal Company a worse game.

A less enjoyable one, anyway.

My very first game, an all-RPS mission to a supposedly easy moon, wentterribly.

A Lethal Company employee confidently struts into the ship.

It was amazing, a proper whittling-down-the-survivors horror thriller unleaden by expectation or metagaming.

Now, you see, I actually know what Im doing.

Get in, get scrap, get out.

Two Lethal Company employees engage in a jovial pointing match.

Thats the job, and Ive passed my probation.

Lord knows Im still jumping off the dropship straight into pools of quicksand.

Maybe, then, a mentality change is all I need?

Several Lethal Company employees go about their business in the hallway while the body of another, stuck in the spike trap that killed them, hangs from the ceiling.