Bitten off more than it can Chew
Lego Star Wars: The Skywalker Sagarepresents great value.
AllnineStar Wars films bundled up in bricks!
But do its pieces really come together?

Well, yes and no.
Boot up Lego Star Wars: The Skywalker Saga and it’s quite something.
Once you’ve beaten one of these you move onto the next in the boxset.

And that’s fine, making things manageable for someone like me who gets paralysed by choice.
You might think the Skywalker bloodline is what runs through the game’s episodes and ties them all together.
Technically yes, but trust your gut, your feeling, theforceand you’ll realise that it’s bricks.

Quality differs tremendously depending on which episode you choose.
The Phantom Menace is laughably short, racing through sections with little cohesion.
Early on you escape from the Droidekas and before you know it you’re underwater in Gungan Town.

The game swings between these two extremes as you hop between episodes.
Too much, really.
Mos Eisley, Tattooine, Hoth, Manchester they’re all here.

The trouble with the hub worlds is their unwavering confidence that you’ll love collecting stuff.
Scattered all over them are shiny bricks that are marked on your minimap.
Collect your first Kyber Brick and a pop-up will announce that you’ve pocketed one of over a THOUSAND.
And the more hub worlds you encounter, the more jaded you become.
You see the icons flood the mini-map and you simply… can’t be bothered anymore.
So many times I’ve racked my brain over trickier puzzles, only to give up on them.
Because all that lies at the end of the puzzle is another silly little Kyber Brick.
Lego Star Wars: The Skywalker Saga works when its slower and more methodical with its story moments.
When you’re activating comms towers with a mixture of climbing and puzzling.
Rebuilding bits of your ship and chucking in some light combat to break things up a bit.
Perhaps disguising yourself as a Stormtrooper to bypass security.
But these moments are few and far between.