In Bricktales, though, it’s way more granular.
You have a set number of different shaped and sized bricks to work with.
It sounds stupid to say, but them little bricks are really astonishingly realised.

It just kind of makes you miss Lego.
This means that his home is in danger of falling down and/or being repossessed.
It’s also an old amusement park, because of course.

So off you pop to different places to help people.
When you build stuff, it almost feels like a different game.
This is, after all, being made by the same developers who made theBridge Constructorgames.

But the physics are surprisingly unforgiving.
For my tastes, there’s more that developers Clockstone could do to help streamline it all.
You could feasibly build adick-shapedhelicopter and it be functional in the cutscene.

In Bricktales it takes minutes, which is slightly at odds with the “fun for kids!”
tone of the storytelling and, indeed, Lego in general.
Maybe wait and see.
