The studio is owned by Bandai Namco and released the game about a month ago.

(Update:Astatement from Reflectorsays the layoffs amount to 18% of the total workforce).

Among those affected are folks working in art, design, UI, lighting, and narrative.

The layoffs were spotted by Kotaku reporter Ethan Gach, who pointed it outon Bluesky.

Sure enough, a glance at LinkedIn shows several game workers announcing they are looking for new jobs.

That range of roles suggests the layoffs are widespread, affecting all departments.

For the real people affected, however, it may simply feel like more brutal cost-cutting.

Early this year they alsocancelled several gamesdue to “higher than expected” development costs.

It was arguably under-marketed for a game of its production values.

During which she suspected the game’s final months of creation would be a challenge.

If any of this sounds familiar, it’s probably because something similar happened recently with multiplayer shooterConcord.

Once again, it is the workers who are most impacted when big companies get over-excited.