Wanted: Dead gets a rework, but is it enough?
Wanted: Deadisa terrible gamethat I sort of adore.
The missions are often awful and sometimes inspired.

Here’s developer Soleil Ltd’s overview for the update, viaSteam.
Weapons, both ranged and melee, have been rebalanced to reward skilled players.
Additionally, we’ve packed a ton of requested features, fixes and optimizations to make everything run smoother.

And here’s my quick-and-dirty breakdown of the subsequent changelog.
Bullet Time aiming, meanwhile, now applies slow-mo only to enemies, not Hannah.
Will it be enough for RPS reviewer Ed Thorn to upgrade the game into a Bestest Best?
I doubt it, but this is more post-release support than I was expecting after the launch reception.