If you haven’t yet dipped your toe in, then I can tell you it’s very decent.

There’s a large caveat, though.

And in further fairness to the game, it does keep the solitary player in mind.

A tooled up marksman rogue in the Last Epoch start screen

Before that, there’s about 20 hours of story to get through.

The story of Last Epoch is thus about pingponging back and forth through time to remedy this.

Which is also your present.

The map (one era of it) in Last Epoch

setting and enemy design.

I found streamlining my character builds in Last Epoch to be much easier than in other ARPGs.

So yeah, skills have skill trees.

An early boss fight in Last Epoch

But wait, there’s more!

You have a passive skill tree for your class and mastery, too.

A different rogue build might go in for stacking bleed damage or coated blades.

Getting attacked by a big swarm of scorpions in the desert in Last Epoch

All of this lined up perfectly with my main bow attack, which had zero mana cost.

you’re able to do fun things like that with a bunch of classes.

In contrast to the streamlined crafting and levelling, there are rough edges here and there.

A passive class tree in Last Epoch

These are annoyances one would hope to see sanded out over years of early access.

Mostly, I really like the high drama and high fantasy of Last Epoch.

I never thought I’d see the day.

This review is based on a review build of the game provided by developers Eleventh Hour Games.