And for some, it’ll deliver what’s needed: a fairly good time.
Kunitsu’s set on Mt.
Kafuku, a big mountain that’s been ravaged by dribbly demons.

All those lovely lakes and quiet villages?
Covered in gloop mate, sorry.
There are, of course, a couple of catches.

And as you’d expect, each of these minions fits a certain archetype.
And that’s because of your role as Soh.
But compulsory participation robs the game of the true joy of tower defence games, I reckon.

What is that joy?
The joy, ultimately, of not really doing anything at all.
Rather than find it exciting to back up my pals, I honestly find it a bit exhausting.

Survive the night and it’ll transition to day, auto-burning any demons left on the map.
Mainly because the day routine - orb collection, minion recruitment etc.
- followed by the night portion further reinforces a repetitive loop that I simply can’t be bothered with.

Occasionally the missions switch it up entirely, which is good!
You assign villagers to repair spots, which take however many missions days to complete.
Then you return to these bases after each mission, collect your doodads, and rinse and repeat.

What do you get when you finally repair a base?
At least Nick Knowles got to chat with the builders and families after doing up their houses.
And yet, I also think many will find its take on tower defence only half-delivers.
This review is based on a review build of the game provided by the developer.