Stop and think
Quick reflexes and brute strength will only get you so far in the brawls ofForestrike.
As the fighty boy of RPS, I’ve had a go.
It’s quite the satisfying little bruiser.

Imagine if someone demadeSifuwith retro graphics and wisdomously advised you that the brain hits harder than the hand.
The hook is compelling.
Eventually you see the best approach.

But this is only practice mode.
Lose all your meagre health pips in the real thing and it’s the end of a run.
It’s often better to let your enemies hit one another by mistake than to throw a punch yourself.

Some of this feels down to slight variations during a brawl.
It’s not the cleverest or the most efficient way to earn a win.
But sometimes you just need to scrape through and improvise.

you’ve got the option to practice something dozens of times, and you might still fuck up.
This is true in life.
But when the pressure is on, under testing conditions for example, they suddenly fluff it.

Chess grandmasters make obvious blunders in critical matches.
Theatre actors suddenly draw a blank on lines they’ve delivered hundreds of times.
It’s a counterintuitive truth of skill: you are sometimes better at things when you don’t trytoohard.

And it sometimes worked in my favour, simply because I wasn’t overthinking.
Uh, then again, I did sometimes get swiftly slam dunked into the dirt.
My point is: it’s neat.

Like I say,the demo is on Steam.