I disliked turn-basedRPGKingsveinat first.

Quite a bit, in fact.

It could definitely explain some things better, and its inscrutably tiny graphics remain a minor nuisance.

A party takes on a grim reaper in Kingsvein.

Plot-wise, there’s not much to keep track of.

You uh, might give them different names.

Or leveling up your dudes in random battles if they’re falling short.

Exploring the world in Kingsvein.

In practice this means a lot of leveling sideways.

This was a source of frustration early on.

Chances are, you won’t have much access to these powers yet.

A character lands a blow in Kingsvein.

You might even find it too easy once you learn how tofloop the pig.

There’s as much exploration of caves and ruined buildings as combat.

This review was based on a retail build of the game provided by the developer.

A party gets told to give themselves up for an honorable execution in Kingsvein.

A small band of adventures stand on a little island in Kingsvein.

Looking at a character’s equipment in Kingsvein.