Luckily, KSP2 includes a thorough tutorial system that I cannot recommend enough.

More importantly, you’ll learn how to play the game!

But for proof of concept and a good rule of thumb, remember the Big Four.

A bemused Kerbal stands in front of an upside-down plane crashed on a desert planet in Kerbal Space Program 2.

This is where you’re able to view the Engineer’s Report and Trip Planner.

Merged projects can also be used to work on multiple vehicles side-by-side, incidentally.

This is where you determine the stages in which the rocket will deploy on launch.

Cover image for YouTube video

Helpfully, they’re numbered for your convenience.

If the navball appears solid brown, that’s because your craft is in a nosedive!

Pull up, pull up (using the “W” key!)

The initial Kerbal Space Center map from Kerbal Space Program 2, with the Training Facility highlighted.

to avert disaster and give yourself at least a little more time to work out what’s going on.

This might be what you want!

Or it might not.

The VAB in Kerbal Space Program 2, with a ready-to-fly engineer’s report displayed.

Hope you packed a parachute!

It suggests that even the devs struggled playing their own game at times, and that’s OK!

Rocket science is hard, and Kerbal Space Program 2 aims to emulate that reality thoroughly.

The VAB in Kerbal Space Program 2, with the engine picker open on the left side of the build screen and a rather pessimistic flight plan projection on the right.

What’s more, the point of the game is arguably what you learn from your own experimentation.

Trust me, this advice comes from first-hand experience.

A rocket in orbit in Kerbal Space Program 2, demonstrating a navball that is half blue and half brown because of the rocket’s current orientation.

A Kerbal pilot wearing the RPSpace Agency colours performs an EVA walk on a rocket in orbit around Kerbin.