Failure to launch
Oh no, poorKerbal Space Program 2.
The extremely anticipated sequel to everyones favourite rocket-buildingspace exploration gameis a hot mess.
Well the kid forgot their lunchbox, their uniform, their books and their pencil case.

They showed up at the wrong school, on a Saturday during half-term.
If the original game passed you by, heres how it works.
Your earliest experimental rockets collapse under their own weight, or rapidly disassemble themselves mid-launch.

Youll eventually start dropping terms like delta-V, Hohmann transfers and the Oberth effect into polite dinner conversation.
Over the years, KSP1 became more complex.
Mod-support transformed the game’s visuals and added a library of player-made parts to choose from.

It is a giant, weird, and not-always-welcoming game.
There are no missions to undertake, so youre limited to the make your own fun of the sandbox.
There are fewer parts to build with.

Aspects of the physics simulation just arent here either.
There are heat shields, for example, but theyre pointless as ships dont actually heat up on re-entry.
There are improvements too.

Theres a well-developed tutorial system designed to help new players get to grips with how rockets and orbits work.
The game sounds incredible too, featuring a fully orchestrated score and using audio recorded from actual rocket engines.
But these additions are dwarfed by everything else thats plainly wrong or missing in this version of KSP2.

Youd laugh, if you werent paying 44.99 for it.


