According to Levine, its one of the biggest problems in the way games portray conversations.

They often record actors separately, Levinetold Dan Allen Gamingon YouTube.

then whoever is putting the dialogue together does this, what I call turn-based dialogue.

A creepy mannequin caresses the cheek of a piano player in Judas

One actor says a line, theres a fixed pause, another actor speaks.

Levines got a solution, too.

His approach is to edit them, you know, talking on top of each other.

Cover image for YouTube video

It’s amazing how many games just have this pre-baked pause between each line, he continues.

In real conversation, says Levine, people interrupt each other and stumble over their words.

But I’d rather have my lines have a little bit of dirt and grit on them.

Im all for imperfections!

Judas, Ghost Story Gamess upcoming project, is slated for release in March of next year.

Levinespilled many detailsearlier this year, including the presence ofa giant robot dog for fast travel.

Fortunately, Alice Bell (RPS in peace) haspreemptively speedran the entire discourse cycle.