Doujin games stand apart from indies in part by their purpose and definition.
Burning a CD-ROM of your amateur project to sell at a doujin market is a right of passage.
They wont be the money-spinning masterpieces many studios can justify investing in, but theyre fun.

January’s Tokyo Game Dungeon followed its initial incarnation this past summer.
Many titles on display were developed for a communal experience.
But how do you do that?

The results are as hilarious as they are horrifying, but it works.
But with so many examples, what does it mean tobea doujin game?
What other options do doujin games have in an increasingly-commercialised system?

And its a spirit which shone brightly at Tokyo Game Dungeon.
Long may it continue.


