We want our games to be out there at the moment they are relevant.
When you eat food, you don’t analyze it logically, you’re just feeling it spontaneously."
One developer handles the same physics-driven minigame for several games at once, for instance.

Apparently, the localisation teams generally manage it in 10 months.
Good organisation aside, it’s hard to imagine all this not involving absolutely humongous amounts of overwork.
Duly noted, JP.

Isn’t there something to be said for building to last?