We want our games to be out there at the moment they are relevant.

When you eat food, you don’t analyze it logically, you’re just feeling it spontaneously."

One developer handles the same physics-driven minigame for several games at once, for instance.

Ichiban rocks a surfer costume in LAD: Infinite Wealth.

Apparently, the localisation teams generally manage it in 10 months.

Good organisation aside, it’s hard to imagine all this not involving absolutely humongous amounts of overwork.

Duly noted, JP.

Cover image for YouTube video

Isn’t there something to be said for building to last?