I foresee big success.)
So it’s not a gamification of a movie.
Its a fine interview, worth a read.

But I must ask: how are the queues, Abrak?
How am I supposed to get excited about a new IO game if youdont mention the queues?
No shade, really.

Id report exclusively on shitposts if I could.
Anyway, the queues represent so much that is great about Hitmans levels.
Theyre the most mundane inclusion imaginable, lending a shroud of humdrum routine to their respective clockwork puzzle boxes.
while also looking very intimidating.
Bonds whole thing is his absurdly slick competence.
Sounds like Ill find out sooner rather than later, anyway.
“So we are following our plans.
The production’s going amazingly well and we will soon be talking more about it.