So, kindly join us, as we tackle Bungie’s FPS behemothDestiny 2.
Was it worth our time?
And crucially, is it worth yours?

Guns encased in coloured borders.
Armour showered with numbers.
An arbitrary level tied to your Shark Man that you want to up.

That’s thanks to Destiny, that is.
And as a quick sidenote, we structured episode two a bit differently to our first.
Anyway, that’s enough from me - back to space orbs.

What we hadn’t anticipated was the sheer joy of Bungie’s shooting.
Crisp and punchy, it was an absolute thrill to shoot fucked up ‘lil guys.
Seriously, it reminded us that Destiny makes guns feel so good on the fingers.

So far, so good.
Over time, though, we began to feel a bit lost.
One early mission with Devrim Kay felt like a Frankenstein’s monster of old mashed with new.

The story was similar.
Boy was it difficult to understand.
So, we bounced between Beyond Light and Witch Queen, with Witch Queen being a real highlight.

Cor, some of the set pieces!
Let’s forget what we made of that.
Bungie’s storytelling had worsened, though.
Some chimney-headed bush baby calledThe Witnessbanged on about The Veil and it madezerosense.
The Witch Queen’s varied fights and interesting locales had been replaced by samey skirmishes and annoying level requirements.
The city felt lifeless and there were lots of walls coloured like piss.
More on that in the video.
So then, for newcomers, we didn’t think Lightfall would make for the best opening experience.
Destiny is a tricky one.
It’s a brilliant FPS wrapped in a disjointed, often irritating MMO.
Yet, we still had a lot of fun, despite it all.
We really hope you enjoy the video!
The Inventory Space duo will be back soon, hopefully.
For now, we are going to relax for a bit and never think about space orbs ever again.
We made the video before Lance Reddick passed away.