From what I’ve seen, it looks like it has potential.
Rather than slicing and dicing through rooms, you’re making the most of the turns you’re given.
Some stories are decaying because of a mysterious evil, so your job is to re-write them withforce.

We spectated the melee-oriented Magma Miner, who could choose from beefy buffs and big bonks.
Krausnick’s co-op partner was a spell-casting Weaver, who seemed to shackle enemies and pew them down.
And like Monster Train, you’re able to take on tougher challenges for greater rewards.

You’re able to move at will between turns and line yourself up for juicy hits.
Honestly, it looked like it lacked a little punch.
One thing that’s clear is Inkbound opting for a more chill experience overall.

You aren’t going to find a bunch of permanent upgrades to improve your characters across runs.
Instead, it seems more focused on gathering your mates and completing quests at a manageable pace.
All I know is that it should make for a good jaunt with some buds.

And that’s what really matters right?
Inkbound is due out sometime in 2023 and you’re able to follow it over onSteam.

