The moon and a stick
I imagineIndustries Of Titanstarted out as an ambitious concept.
Of all things, IOT reminds me ofFragile Allegiance.
Its a bit strange, but it mostly works.

Money, too, is vital at first.
Citizens are bought from passing ships with constantly-regenerating “influence” in a weirdly random system.
That’s another oddity: it’s not clear what industry this actually is.

Citizens have no needs beyond minimising pollution, which is very easy as they never go anywhere.
There’s no reason to pay any attention to them at all besides replacing them when they die.
This is the only truly evil thing you do.

It’s toothless and disconnected from anything else.
“We know you’re taking money from the council,” said one in their first broadcast.
“I’m bloody not!

I wish I was!”
was my immediate thought.
InTropico, every rebel was a former citizen with objections to your politics.

The obvious assumption is to wipe out the rebels and rival founders, right?
Corporate rivalry turned unofficial war?
Well, sort of.

Build shipyards (each supports only two ships), and labs to research better hulls and equipment.
Even at triple speed, everything takes forever to shoot down.
Incredibly, you might’t even control multiple ships at once.

Let’s say you wipe out all threats.
Well, you haven’t won.
They run directly counter to the design, as they mandate many small buildings over efficiently upgraded ones.

You also have to build the logistics to support them.
It’s an anticlimactic grind to build things you don’t want or need.
That’s the fundamental problem with Industries of Titan.
Everything flopping about in a kind of cool but dissatisfying pile.