It looks intensely charming, but it still left me with lots of unanswered questions.

So I spoke to devs Ricky Haggett and Richard Hogg to find out more.

“The clouds are really high at the top of the mountain at the start,” says Haggett.

Flock is a multiplayer co-op game from Hollow Ponds and Richard Hogg.

Playing in co-op isn’t a necessary part of the Flock experience, they’re keen to stress.

“Each player has their own [guidebook of creatures],” he says.

“It’s not a collaborative guidebook.

Cover image for YouTube video

Or we could be on other sides of the world just chatting and doing our own thing.”

You could in theory stray as far as you like from them, of course.

Fortunately, you needn’t be without your favourites once you’ve charmed them.

Bird riders swoop across a white field landscape in Flock

it’s possible for you to forget about using it to duplicate creatures, though.

As development went on, however, self-expression became much more important.

“The creatures you have in your flock is very much just like, ‘Oh I like these guys.

Large creatures fly through the sky above a meadow scene in Flock

I’m gonna have a load of these guys,'” he continues.

That’s a nice thing."

A person riding a bird has a flock of fish-like creatures in tow in Flock

A rider on a large bird guides lots of strange creatures through a landscape of large mushrooms in Flock