It looks intensely charming, but it still left me with lots of unanswered questions.
So I spoke to devs Ricky Haggett and Richard Hogg to find out more.
“The clouds are really high at the top of the mountain at the start,” says Haggett.

Playing in co-op isn’t a necessary part of the Flock experience, they’re keen to stress.
“Each player has their own [guidebook of creatures],” he says.
“It’s not a collaborative guidebook.

Or we could be on other sides of the world just chatting and doing our own thing.”
You could in theory stray as far as you like from them, of course.
Fortunately, you needn’t be without your favourites once you’ve charmed them.

it’s possible for you to forget about using it to duplicate creatures, though.
As development went on, however, self-expression became much more important.
“The creatures you have in your flock is very much just like, ‘Oh I like these guys.

I’m gonna have a load of these guys,'” he continues.
That’s a nice thing."

