I reached out to the devs for an interview a while ago, and received no reply.
In Blight: Survival, you and up to three chums roam a squelching hinterland between two warring kingdoms.
The conflict has bred a noxious brainrot that has reduced the resident villagers to sporing undead.

There are also enemy soldiers to worry about, busily farming the wreckage.
Your higher goal is to reach and obliterate the source of the Blight.
I will not say that Blight looks like High Art.

I will not say that it courts thematic complexity.
It is about hiking through the flyblown boondocks, murdering reanimated shepherds with a longsword.
I don’t get the sense that any particular commentary on any particular war is being offered.

Still, within its stinking parameters, it ticks a number of boxes for me.
Firstly, “directional combat”, with players angling their sword to swing or parry.
To get a sense of it, check out the reveal trailer from 2022.

Secondly, Blight has some appreciably nasty swamp environments, full of chopped chapels and gibbet trees.
“Will you go back and secure your spoils or risk it all and push forward?”
offers the Steam page.
“How far are you willing to go?”
That very much depends on whether I’ve got dinner on, Haenir.
Release date as yet the game hath none.