That was despite the game being delayed from its original release date to add some final development polish.
We absolutely got lost in the noise, Robbins said.
Although the game was better, the timing was worse.

I think that can be attributed, to some degree, to it being a new IP.
We were a fantasy shooter, and we clearly got some reviewers who don’t like shooters.
Maybe they were surprised by it.

New IPs face that.
People are going into it blind.
The story of Immortals isn’t written yet, he said.
I was the creative director onDead Space, and people were discovering that for years and years.
I think Immortals will be the same."
If people want new IP, if they want innovation, they have to vote with their wallet.
If you say it and don’t buy it, maybe you don’t believe it that much.