“At a high level, Immortals was massively overscoped for a studios debut project.
All the developers who discussed the project were anonymous.
What ended up launching was a bloated, repetitive campaign that was far too long.”

No one bought it."
Sales were apparently only a tiny fraction of those its publisher projected.
), it did not work out."
That’s a tough sell in a busy year in which lots of great games clamoured for attention.
It all just seemed a bit naff.