“At a high level, Immortals was massively overscoped for a studios debut project.

All the developers who discussed the project were anonymous.

What ended up launching was a bloated, repetitive campaign that was far too long.”

Firing a burst fire round of green magic in Immortals Of Aveum

No one bought it."

Sales were apparently only a tiny fraction of those its publisher projected.

), it did not work out."

That’s a tough sell in a busy year in which lots of great games clamoured for attention.

It all just seemed a bit naff.