The central figure is Marissa Marcel, an almost-star actor who made three movies before disappearing.
In typical Barlow fashion, the entirety of the footage isn’t easily spooled through.
So yes, you could enhance!

And the game will take you to another clip featuring a similar tit.Ba-dum, tsh!
You’re already thinking, “Aha, but that’s the point.
And to that I say, “Sure.”

We’ll circle back to this.
Put a pin, so to speak, in the tit, while we talk about Marissa’s career.
Andy Warhol turns up.

You might stumble across a clip where, as you rewind it, something very unexpected happens.
You put the two together and realise there’s a story hiding behind the story.
It, unironically, really makes you think.

She’s shown becoming more and more fulfilled and confident in a way that is linked to her sexuality.
Within the context of Immortality itself it’s pretty cool.
Marissa is, in many ways, admirable.

But the scene in question was set up to make you do that.
I didn’t think about what I’d done, I thought about what Immortality had done.
It’s not as clever as it would like to be.

None of this necessarily negates the good, interesting things about Immortality.
You’re still allowed to like this game.
But, for me, Immortality wasn’t as thoughtful about other things.
Perhaps I’ve just had enough of Sam Barlow’s ideas about women on camera for a little bit.
I’d quite like him to have ideas about something else next time.