I don’t remember why they were there, or what goal they were trying to achieve.

Worse still, this disastrous feat of orienteering has now become my overriding memory of Skyrim.

Caves are one of the bigger new additions to Tears Of The Kingdom’s Hyrule.

A wood elf in a cave in Skyrim, and Link from Tears Of The Kingdom

The terrain hasn’t just been morphed by falling bits of sky kingdom.

In classic Nintendo fashion, many of these caves have been designed with Ascend in mind.

It’s magical stuff and instantly makes every single space more interesting to explore and interact with.

Cover image for YouTube video

It’s not just an easy get out of jail free card, though, either.

It also means you don’t ever have to backtrack when you eventually ‘complete’ a cave, either.

In fact, it’s this ‘get out’ cheat that gave birth to Ascend in the first place.

A watery cave in Elder Scrolls V: Skyrim.

“To be blunt and honest, cheating can be fun,” he said.

“So that’s why we decided to drop it in there.”

I’ll leave that to the actual experts.

A murky cave landscape in Skyrim

They deserved better than this.

A narrow cave corridor in Skyrim

Link swims through a void in The Legend Of Zelda: Tears Of The Kindgom

Link emerges from within the ground in The Legend Of Zelda: Tears Of The Kindgom