The past decade of innumerable remasters has been boring enough, but remastering these two games is particularly boring.

When even bother when all Bethesda have made since Oblivion is Oblivion remakes with added spacesuits or yelling?

2002’s Elder Scrolls game is an overambitious, odd, scrappy, and spiky beast.

Yagrum Bagarn, the last dwarf, sits corpulent upon mechanical spider legs in The Elder Scrolls III: Morrowind.

Find locations and items by paying attention, not following markers!

Say hello tothe last Dwarf, a rotting guy with mechanical spider legs!

Without fast travel, hasten journeys by riding a connection of giant bugs!

Befriend a weird god!

Visit many places that are intentionally unremarkable!

Possibly be a giant fraud of a prophecised saviour!

Destroy a nascent divine meatbot!

Use crafting to get game-breakingly powerful!

While Bethesda’s open-world RPGs just aren’t for me, I can respect Morrowind.

To be clear: I know why they’re not doing Morrowind.

It’s because 2002’s Elder Scrolls game is overambitious, odd, scrappy, and spiky.

I would be so curious to see what modern Bethesda might make of Morrowind with a remaster.

They could force a lot of it into the regulation shape of Oblivion/Fallout 3/Skyrim/Fallout 4/Starfield.

Stick quest markers on everything.

Add flair to dungeons and mines, expanding their world-establishing mundanity into outright boring mini ‘adventures’.

It has an enthusiastic weirdness they couldn’t kill.

I don’t want Bethesda to remaster Morrowind, mind.

I’d rather see the effort go into making anything new.

At least a sequel is something new.

It’s Morrowind but slightly fancier, and it even adds multiplayer.