What is this for?

What kind of office is this??"

out loud, as I faced yet another dead end full of pipes.

Two players dancing together in Lethal Company

There’s something about it that endears me to it far more than other similar games likePhasmophobia.

I’ve never before played aco-op gamethat generated moments of perfect comedic timing with such regularity.

Phasmophobia takes itself quite seriously - as I imagine Zack Bagans takes his Ghost Adventures.

A player getting struck by lightning in Lethal Company

It’s about running around squealing and using different kinds of paranormal walkie talkies to hear ghosts doing stuff.

This moment occurred during a short session I played with Nate and James, my podcast co-hosts.

and blasted into the air like an Olympian.

A player getting attacked from the shadows by a Bracken in Lethal Company

When I played with James, Kiera and Edwin, James was stalked by a Bracken.

and then “Oh, it’s you!”

Why are there stop signs in an empty building on an alien moon?

A Forest Guardian advancing on a player in Lethal Company

There aren’t even any roads!

This is a game with a useable whoopie cushion.

So for all that it’s kind of janky, I salute the Lethal Company.