What is this for?
What kind of office is this??"
out loud, as I faced yet another dead end full of pipes.

There’s something about it that endears me to it far more than other similar games likePhasmophobia.
I’ve never before played aco-op gamethat generated moments of perfect comedic timing with such regularity.
Phasmophobia takes itself quite seriously - as I imagine Zack Bagans takes his Ghost Adventures.

It’s about running around squealing and using different kinds of paranormal walkie talkies to hear ghosts doing stuff.
This moment occurred during a short session I played with Nate and James, my podcast co-hosts.
and blasted into the air like an Olympian.

When I played with James, Kiera and Edwin, James was stalked by a Bracken.
and then “Oh, it’s you!”
Why are there stop signs in an empty building on an alien moon?

There aren’t even any roads!
This is a game with a useable whoopie cushion.
So for all that it’s kind of janky, I salute the Lethal Company.