Try the demo, beware the ball

My default movement mode inhorrorgames that actually scare me is: meandering.

Lurks Within Wallshas no time for my hamstery antics.

You know the stuff: “Subject X should be kept under visual observation at all times.

A ghoul at the end of a dimly-lit corridor, seen through a fisheyed lens with red attack and ability menus to either side

Do not feed Subject Y prune juice after midnight.

Do not ask Subject Z about her exciting web3 start-up.”

The visuals are dingy and fish-eyed and creased by static.

Cover image for YouTube video

The found doc writing is terse and fairly evocative.

This being a turn-based game, you might spend an eternity inside that feeling of uncertainty.

Hopefully, they’ll also pamper the combat a bit.

I’m not sure what to suggest, but the game as it stands squanders all terror during battle.

It just feels like you’re rolling dice to punch an imageboard post from 2007.

Fast-Paced Turn-Based Combat: Engage in intense, tactical battles against a range of nightmarish creatures.

Gather weapons and items, and confront threats that demand strategy and resource management.

Will you seek to escape or search for your lost loved ones?

And here’s a release date: BOO, JUMPSCARE, there isn’t one yet.

Just the ominous refrain “coming soon”.