And by people, I mean oxen.

Say hello to Thomas.

Thomas is what the game named this ox.

An ox performs their daily duties in Manor Lords

It suits him well.

His central personality trait is that he snorts a lot.

The sun shines, and Tom trundles along.

Thomas the ox and his idiot handler in Manor Lords

Sometimes, Thomas and his guide teleport through a fence.

I do not blame the game for this.

Sometimes they teleport through houses, though.

An average street stuffed to the gills with oxen in Manor Lords

Someone might actually want to get that looked at.

Or, even better, add ox-based destruction as a hazard mechanic.

Maybe they could get pissed on fermented apples like those deer do.

Thomas the ox gets some well deserved rest in Manor Lords

Soon, Tom gets led to a trading post.

A new guide, Grethlein, parks her ox, Jacob, and takes Thomas with her.

Thomas changes his status to gathering, and the pair walk off to the woods to gather some timber.

Amazingly, this does actually teach me something I didnt know.

As I said, granular.

You didnt have to add those, Greg Manorlords, but I see and appreciate them.

After a while, very sad music begins to play.

Haunting vocals.Ethereal, somber strings.

Im starting to think Tom deserves a nice rest and a biscuit.

Look at how many oxen are in this picture.

As yet, Ive not seen but a single ox clipping incident.

This tells me that, on some level, the oxen are aware of each other.

This is known as putting respect on the oxens names in coding terms, I believe.

This does sound like a very boring way to spend time though, unlike ox watching.

After delivering the log to the sawpit, Thomas goes to get that rest.

I looked everywhere for my third ox to verify but hes hiding somewhere, perhaps off charging bears.

His status does not change to resting but instead to waiting.

Instead, live free as a logless ox.

Bless you, Thomas.

Bless your cotton ox socks.