Turns out, the purpose of Bolts is very simple, and using them is even simpler.

Generally,Bolts are used either to detect or to preoccupy a nearby anomaly.

Anomalies are very common in the Zone, and they come in several different types.

A close-up of a Bolt held in the hand of the player character in a field in Stalker 2.

So be liberal when throwing Bolts!

Aside from their primary purpose of interacting with anomalies, Bolts can be used asauditory distraction toolsin certain situations.

If you don’t want to attract its attention, a thrown Bolt is a good option.

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That’s everything you’re gonna wanna know about how to use Bolts in Stalker 2.

Short answer: they’re for finding and (temporarily) disabling anomalies.

The player in Stalker 2 holds a Bolt in their hand in a field, while Richter, a key character from the game, sits on an overlook in front of them.

The player in Stalker 2 stands in front of an anomaly in a doorway inside a house, and prepares to throw a Bolt into the anomaly to disable it.