Interplanetary 4XStellarishas been evolving for more than six years now, having first released on May 9th 2016.

The structure of my life altered dramatically with the arrival of our baby.

Muray is Stellaris fourth director, taking over after Daniel Moregard’s three-year tenure ended earlier this year.

Hordes of people look up at a giant holographic screen of various alien ambassadors in Stellaris' Federation cover art.

Weve been unafraid to make major changes, and even retract changes when weve made missteps.

Stellaris is a very different game from launch day.

“Soft locks arent something that will prevent us from producing content though,” Muray adds.

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The games also received ten significant feature-packed DLCs.

Muray tells me that the breadth of science fiction is what drew him to Stellaris.

“Everything in the sci-fi genre is within our purview,” he says.

A portrait of Stephen Murray, the current director of Stellaris

“Ive recently been working my way through rereading Banks Culture series,” he says.

“Corey and Asimov take up quite a bit of space on my e-reader as well.”

Muray, his predecessors and the wider development team have coped admirably with this process.

A screenshot of Stellaris from 2015, showing a solar system and menu screens of the Ziamon System.

They seem confident that theres plenty of opportunity to expand Stellaris yet further.

“We have a pretty solid base to build on at this point.

“Craft beer and the will to try the impossible,” he says.

A screenshot of Stellaris from 2016, showing the Durabbius I planet system

“Sometimes these are closely linked.”

A map of a solar system in Stellaris from 2020.

The menu screen for Stellaris' aquatics feature in 2021.

A map of interplanetary territories in Stellaris

The Federations Origins menu from Stellaris

Artwork of a Dyson Sphere megastructure in space from Stellaris