“Those are often, you know, exercises in calendar time.

“And good for them.

But we’ll keep working on those things and keep improving.

The character creation screen in Nightingale, showing a close-up of a woman’s face with a slider controlling how much her face resembles her parents

And for sure, the UI one was a fascinating exercise.”

“Directionally, it’s 100% right,” Flynn said.

“I think tonally, you guys are a little harsher than I would like to see.

The backpack inventory screen in Nightingale

That kind of creates that feeling of, I wonder if it’s a lost cause.

“And so now, we just have to recalibrate ourselves and focus very much on usability.”

“It’s cleaner, it’s simpler, it’s very straightforward,” he promised.

Cover image for YouTube video

“And it’s more readable and more understandable that way.

But it still looks like it belongs in the world.”

I just need to understand what my health is at.

A fae creature twirls in a desert forest in Nightingale

That was the kind of wake-up call that the stress test gave us.

“I’m of two minds when it comes to the roadmap,” he said.

So I want to be cautious about that.

The player fires a gun at a monster in a desert in Nightingale

Flynn did share some broad indications as to how Nightingale might evolve.

Nightingale, again, launches today.

Hmm, perhaps a monocle would be more appropriate than a microscope, given the alt-Victorian setting.

A dead elephant in a desert area in Nightingale

Or maybe a spyglass?

Look mate, I’m not an optician.

The exterior of a small stone player-created house in Nightingale. The player is holding a red umbrella and a knife.