“We did surveys and asked people, how can we do this - what can we improve?”

MFS head Jorg Neumann told me in an interview earlier this month.

You basically say: ‘Oh OK, got this wrong.’

A huge “Dreamlifter” airplane in Microsoft Flight Simulator 2024

And then you retrain it.

We did that in four different stages."

What does that process of human intervention look like in practice, I asked?

Cover image for YouTube video

“It’s just picture analysis, really,” Neumann said.

“It’s just a lookup table and you say, is this sand?

And then you have to retrain it a little bit.”

“The only thing we’ve done is grow,” he went on.

“Flight Simulator 2020, it was a team of 100.

So it’s just a tool that helps us.”

The more immediate concern is that the reliance on streaming will require the beefiest of broadband connections.

“And we’re going to keep going.

So just imagine world update 38 in 2028, or something.

A terabyte download - it just doesn’t scale.”

And they don’t want to explore the entire planet.

They just want to hang out in the area that they know.

“Their data consumption [in MFS 2024] is going to be tiny.

So we actually think we’ve saved a bunch, and that’s actually much better.

The brute force huge client thing - I don’t think this really scales.

Just imagine if our texture resolution goes up again.”

But it’s all part of the picture.