All your other attacks, represented here as a deck of cards, are guaranteed hits.
And its all down to afishwitch called Wanda.
he bellows when I put the question to him.

I mean this is a problem with, you know, developing a story four or five years ago.
We were real proud of ourselves.
Were like, People are going to be like:What!?

And then we were laughing.
So we put Agatha in the story and our Agatha is very different.
But then I remember watching WandaVision, and I was like, Youve got to be shitting me.

But I mean, I laughed, because its so different.
I think if anything its positive.
You have these moments where youre just, like, Son of a gun!

I thought I was going to be the first one to bring that thing out!
[…] But in the end, I think it just helps.
We dont talk to Marvel Studios, were Marvel Games, Solomon tells me.

Marvels Midnight Suns 2 confirmed?
Well have to wait and see.
So yes, that six-month delay really was just purely quality related, says Solomon.

The game just wasnt ready.
[But then] its like, Wow, there are all these edges to polish!
And the closer we got to it, we were like, we just need more time.

But yeah, before it was like, Oh!
So we figured theyd get to tell some of that story earlier.
[…] However many hundreds of millions of people who saw that movie.

You know, some of them have to be gamers!
He’s not kidding about the size of it, either.
Youll also be visiting various Hydra facilities en route to Transia, the birthplace of Scarlet Witch.

This is effectively an expanded version of your headquarters in XCOM.
Outside, though, the Abbey is home to a sprawling wilderness of nooks and crannies to explore.
The days of the ant-nest are over, my friend.

Its part Metroid, part XCOM in this respect, but Firaxis havent just stopped there.
Youre no longer a pair of eyes in the sky in Marvels Midnight Suns.
You play as your own customisable superhero calledThe Hunter, a unique character Firaxis created in collaboration with Marvel.

The Hunters customisation options are more than skin-deep.
ThinkMass Effects Paragon and Renegade system, but without questionable moral consequences.
You dont have to go full light or dark if you dont want to, either.

This is what excites me most about Midnight Suns.
So yeah, I love it.
Creating an RPG like this for the first time didnt come easily, however.

Yes: the cards.
Having waves of enemies does come as a surprise.
The best comparison I can give is probablyInto The Breach, just with superheroes instead of giant mech suits.

It helps that battles are much shorter than XCOMs.
Say goodbye to cowering behind cover in Midnight Suns.
Here, its just another supercharged tool for your toolbox.

Thats not to say Marvels Midnight Suns is easy.
A simple, common resource, in other words, but cor, what a lively introduction to it.
For all its energetic pep, there are a few lingering concerns.

I certainly feel like Im in that camp at the moment.

