Going byGlassdoor reviews, Blackbird are doing a pretty solid job of not being Lynx.
Previous employments range from paving streets and demolishing bridges to metal-working, dish-washing and farming.
Lynx, by contrast, are a trillionaire tech dynasty whose executives might as well occupy a different dimension.

The game walks a tricky line between rebutting this snobbiness and over-romanticising physical graft.
Naturally, Lynx favour negative over positive incentives when it comes to assessing your progress.
Lynx [are constantly] telling you how much you’ve destroyed, that’s always front and centre.

Oh, you’ve destroyed not just a percentage of the ship, but a dollar value.
The menus themselves are deliberately unwieldy.
Even the smallest task can be quite labour-intensive.

All the same, I was rubbing along handily enough with the old interface.
From the perspective of a corner-cutting Lynx boss, it’s surely money gone to waste.
I’m not the only one struggling to distinguish between the game and its fiction.

The discussions here mirror discussions around unionisation in the wider games industry and community since GDC 2018.
Again, the question is this a Blackbird thing or a Lynx thing?
appears in how players fall into and out of character.

(There’s a Free mode if you’d rather skip the story entirely.)
Unions are obviously a highly divisive political topic here in the west, Hudson notes.
We can’t just make a game about labour injustice and not make changes ourselves.

