it’s possible for you to also customise it with different engines, tyres and paintjobs.

Skyriding has been a hit among the Wowsers, Flores-Garcia went on.

“Almost since the beginning of that expansion, it got such a positive reception from players.

A concept art for a goblin car in World Of Warcraft, with sketches of different components

But for ground mounts, right - pushing against the limits of what our movement system can do.”

Of all Undermine(d)’s additions, D.R.I.V.E.

was “definitely the one that required the most engineering time”, Flores-Garcia went on.

Cover image for YouTube video

“We did have some new challenges, some new things that we had to consider.

For example, collisions, right?

With skyriding, you may actually go and collide with a branch, and then you kind of stop.

A huge metal building with arches and spotlights from the Undermine goblin city in World Of Warcraft

One way Blizzard have addressed the finickiness of collisions is by designing whole new areas for cars.

lead visual development artist Gabriel Gonzalez pointed out to me.

And I think equally for Undermine, this D.R.I.V.E.

system is also meant to fit really well and really firmly into the fantasy of the space.

Perhaps they’ll add the drifting functionality to other wheeled vehicles, like Horde Mechano-Hogs.

Hmm, perhaps that would be a historical parallel too far.