Why don’t we just wait here for a little while, see what happens?
Thanks to a new interview, I now have a proper description of the relationship between protagonist and antagonist.
It all puts me strongly in mind of a certain John Carpenter movie about squelchy goings-on in Antarctica.

Never seen The Thing?
Can you pet the dog?
Each hapless host has different capabilities.
Toyama says the developers have leaned into the idea of civilians as disposable fodder.
My thoughts gravitate immediately and predictably to stealth gameplay.
Perhaps it’ll be like Assassin’s Creed’s old PvP modes.
“That decision worked well, boxing in the missions and progressing through the storyline.”
Take a few cues fromWarren Spector’s legendary single city block RPG pitch, maybe?